Highlights
    Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
    New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
    Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!
*NOTE* - Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!
World Changes
Realm vs. Realm
Frontiers
Relic Changes
    Each realm’s home Relics shrine has been moved back to their respective Relic Temple
    The Scabbard of Excalibur is now stored in Castle Excalibur
    Merlin’s Staff is now stored in Castle Myrddin
    Thor’s Hammer is now stored in Mjollner Faste
    The Horn of Valhalla is now stored in Grallarhorn Faste
    Lug’s Spear is now stored in Dun Lamfhota
    The Cauldron of Dagda is now stored in Dun Dagda
In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:
In Albion:
    Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
    Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
    Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
    Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates
In Midgard:
    Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
    Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
    Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
    Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates 
In Hibernia:
    Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
    Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
    Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
    Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates 
    To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples
        The Relic pillar mechanic is no longer used 
    When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps
Keep Changes
    The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them
    These keeps will remain in a Ruined state
    These keeps will now show the realm that owns them on the /realmwar map
    The Relic Keeps are now normal, defensible and capture-able keeps
    As before, if captured, enemy realms will not be able to teleport to or from these keeps
Porting Changes
    Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
    Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well
Dock Changes
    All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
    Docks and Boat Destinations have been restored to pre-1.115 locations
    There are now 4 docks in each realm
    These docks cannot be captured
    One dock near the Ruined Keep
    One dock near the Center Keep
    One dock at the river near the Strength Relic Milegate
    One dock at the river near the Power Relic Milegate
    All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
    Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn
Art
Keep Art
    All Keeps in the New Frontiers have had their art updated and improved!
    Light-mapping has been added or updated in all Keeps and towers in NF
    Keeps will no longer appear as fully lit during night hours
    Textures have been improved in various areas throughout Keeps and towers in NF
Quests
New Frontiers
    The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards
    The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased
    Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable
        Scouting Agramon
        Scouting the Beachhead of Hibernia
        Scouting the Beachhead of Midgard
        Scouting the Beachhead of Albion
        Scouting the “Relic” keeps of Hibernia
        Scouting the “Relic” keeps of Midgard
        Scouting the “Relic” keeps of Albion
    Pict Bosses in NF have been moved near the Power Relic Temples in each Realm
Atlantis
    The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced
    Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15
    The amount of mobs involved in each of these quests have also been increased
    The repeatable versions of these quests have also been reduced from 15 to 8
    The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.
    Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.
    The repeatable versions of these quests still remain at 25 mob kills.
Bug Fixes
    (Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
    (Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
    (Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
    Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
    The Into the Fire quest should now be able to be completed more consistently.
 Engineering
    Custom UI users should check the following files and their locations as several changes have been made to them in order to compensate the new realm-specific versions of the ruined keeps:
        /ui/atlantis/realmwar_alb.xm
        /ui/atlantis/realmwar_hib.xml
        /ui/atlantis/realmwar_key.xm
        /ui/atlantis/realmwar_mid.xm
        /ui/isles/map_icons.tga
        /ui/isles/realmwar_alb.xml
        /ui/isles/realmwar_hib.xml
        /ui/isles/realmwar_key.xml
        /ui/isles/realmwar_mid.xml
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